Aller au contenu
Rozero.fr

Arbre de compétences

Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.

MageWizard · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.

Mage 0 / 49 points

Wizard 0 / 69 points

0 compétence apprise

Mage premier job, 15 compétences, 49 points restants

  • Cold Bolt

    Active · palier 1

    0 / 10

    Fires an icy Arrow at the target, dealing Water Magical Damage equal to MATK 100%.

  • Energy Coat

    Active · palier 1 · hors budget de points

    0 / 1

    Surrounds the caster with mental energy, reducing physical and magical damage taken. Higher current SP increases damage reduction but consumes more SP per hit. [SP 100~81%] DMG -30%, SP cost: 3.0% [SP 80~61%] DMG -24%, SP cost: 2.5% [SP 60~41%] DMG -18%, SP cost: 2.0% [SP 40~21%] DMG -12%, SP cost: 1.5% [SP 20~1%] DMG -6%, SP cost: 1.0%

  • Fire Bolt

    Active · palier 1

    0 / 10

    Fires a flame-forged Arrow at the target, dealing Fire Magical Damage equal to MATK 100%. Damage is further increased based on the caster's INT.

  • Increase SP Recovery

    Passive · palier 1

    0 / 10

    Recovers additional SP every 10 seconds while standing still. The recovery amount increases based on a fixed value plus a percentage of MSP.

  • Lightning Bolt

    Active · palier 1

    0 / 10

    Calls down a bolt of lightning on the target, dealing Wind Magical Damage equal to MATK 100%.

  • Napalm Beat

    Active · palier 1

    0 / 10

    Attacks a distant enemy using telekinetic force, dealing Ghost Magical Damage to the target and all enemies within a 3 x 3 cell area around it. Damage is distributed among targets when multiple enemies are hit.

  • Sight

    Active · palier 1

    0 / 1

    Reveals all hidden targets within a 7 x 7 cell area around the caster for 10 seconds.

  • Stone Curse

    Active · palier 1

    0 / 10

    Inflicts the [Status Ailment : Petrification] status on the target. Consumes 1 Red Gemstone upon use.

  • Earth Spike

    Active · palier 2

    0 / 5

    Prérequis : Stone Curse niv. 1

    Causes spikes of earth to erupt beneath the target, dealing Earth Magical Damage equal to MATK 200%. Damage is increased based on the caster’s INT, and the number of hits increases with skill level.

  • Fire Ball

    Active · palier 2

    0 / 10

    Prérequis : Fire Bolt niv. 4

    Hurls a fireball at the target, dealing Fire Magical Damage to the target and enemies within a 5 x 5 cell area.

  • Frost Driver

    Active · palier 2

    0 / 10

    Prérequis : Cold Bolt niv. 5

    Deals Water Magical Damage to the target and has a chance to inflict [Status Ailment : Frozen].

  • Soul Strike

    Active · palier 2

    0 / 10

    Prérequis : Napalm Beat niv. 4

    Summons ancient spirits to directly strike the target, dealing Ghost Magical Damage equal to MATK 100%. Deals additional damage to Undead-Property enemies.

  • Thunder Storm

    Active · palier 2

    0 / 10

    Prérequis : Lightning Bolt niv. 4

    Calls down lightning at the designated location, dealing Wind Magical Damage equal to MATK 100% to enemies within a 5 x 5 cell area.

  • Fire Wall

    Active · palier 3

    0 / 10

    Prérequis : Sight niv. 1, Fire Ball niv. 5

    Creates a wall of fire that deals Fire Magical Damage equal to MATK 50% to approaching enemies and knocks them back by 2 cells.

  • Safety Wall

    Active · palier 3

    0 / 10

    Prérequis : Napalm Beat niv. 7, Soul Strike niv. 5

    Creates a magical barrier at the designated location that blocks a fixed number of enemy attacks.

Wizard classe choisie, 19 compétences, 69 points restants

  • Mystical Amplification

    Active · palier 1

    0 / 10

    Greatly amplifies MATK for 300 sec.

  • Sense

    Active · palier 1

    0 / 1

    Displays detailed information about the targeted monster to the caster and the caster’s party members.

  • Sight Blaster

    Active · palier 1

    0 / 1

    For 15 min, flames of Sight orbit around the caster for protection. When an enemy approaches within 3 x 3 cells around the caster, the flame deals MATK 600% Fire Magical Damage and knocks the target back by 3 cells. The flame dissipates after dealing damage.

  • Jupitel Thunder

    Active · palier 2

    0 / 10

    Prérequis : Napalm Beat niv. 1, Lightning Bolt niv. 1

    Launches a lightning orb at the target, dealing Wind Magical Damage equal to 100% of MATK and knocking the target back once per hit. The number of hits increases with skill level.

  • Napalm Vulcan

    Active · palier 2

    0 / 5

    Prérequis : Napalm Beat niv. 5

    Uses psychokinesis to deal Ghost Magical Damage to a distant target and all enemies in a 3 x 3 area around it, with a low chance to inflict Curse. As skill level increases, the number of hits increases, and damage scales with the caster’s Base Level.

  • Sightrasher

    Active · palier 2

    0 / 10

    Prérequis : Sight niv. 1, Lightning Bolt niv. 1

    Scatters the fire orbs summoned by Sight in eight directions, dealing Fire Magical Damage to nearby enemies and knocking them back by 2 cells. After use, the fire orbs summoned by Sight disappear.

  • Stave Crasher

    Active · palier 2

    0 / 1

    Prérequis : Increase SP Recovery niv. 1

    Strikes a single enemy with Neutral-Property physical damage based on MATK. Damage is reduced by the target’s DEF.

  • Waterball

    Active · palier 2

    0 / 5

    Prérequis : Cold Bolt niv. 1, Lightning Bolt niv. 1

    Can only be used when there is water within the caster’s nearby area. Attacks the target repeatedly based on the number of water-filled cells within range, dealing Water Magical Damage. The detection range increases with skill level, and the skill can also be used on areas affected by skills such as Deluge.

  • Heaven's Drive

    Active · palier 3

    0 / 5

    Prérequis : Earth Spike niv. 3

    Causes the ground within a 5 x 5 area at the targeted location to erupt, dealing Earth Magical Damage equal to MATK 200% to targets within range. Hidden targets underground are also damaged and revealed. Damage is further increased based on the caster’s INT, and the number of hits increases with skill level.

  • Ice Wall

    Active · palier 3

    0 / 10

    Prérequis : Stone Curse niv. 1, Frost Driver niv. 1

    Creates a 1 x 5 wall of ice with Neutral-Property on the ground. Enemies cannot pass through the wall, but ranged attacks such as Arrow attacks can pass through it. The wall has durability based on skill level, which decreases by 50 per second after placement and disappears when it reaches 0.

  • Lord of Vermilion

    Active · palier 3

    0 / 10

    Prérequis : Thunder Storm niv. 1, Jupitel Thunder niv. 5

    Summons concentrated lightning strikes over a 13 x 13 area around the targeted cell, dealing Wind Magical Damage and inflicting [Status Ailment : Blind] with a certain chance. The chance to inflict Blind is reduced by the target’s Status Ailment resistance, and damage is further increased based on the caster’s INT.

  • Meteor Storm

    Active · palier 3

    0 / 10

    Prérequis : Thunder Storm niv. 1, Sightrasher niv. 2

    Calls down meteors over a 13 x 13 area around the targeted cell, dealing Fire Magical Damage equal to 125% of MATK and inflicting [Status Ailment : Stun] with a certain chance. Each meteor affects a 7 x 7 area. Damage is further increased based on the caster’s INT, and the number of meteors and hits per meteor increase with skill level.

  • Soul Drain

    Passive · palier 3

    0 / 10

    Prérequis : Increase SP Recovery niv. 5, Soul Strike niv. 7

    Increases Max SP. When a monster is defeated by magic, recovers SP based on the monster’s level. The effect is determined by the skill used immediately before activation.

  • Storm Gust

    Active · palier 3

    0 / 10

    Prérequis : Frost Driver niv. 1, Jupitel Thunder niv. 3

    Unleashes a blizzard over an 11 x 11 area at the targeted location, dealing Water Magical Damage to enemies. Damage is increased based on the caster’s INT. The blizzard lasts 4.5 seconds, striking once every 0.45 seconds and knocking targets back by 2 cells. Damaged targets have a chance to be inflicted with [Status Ailment : Frozen], and while Frozen is active, they do not take damage.

  • Fire Pillar

    Active · palier 4

    0 / 10

    Prérequis : Fire Wall niv. 1

    Summons a pillar of fire at the targeted location, dealing Fire Magical Damage to enemies that step on it. If no one triggers it within 30 seconds of Duration, the pillar disappears naturally. Up to 5 pillars can be placed at once. From Lv. 6 onward, consumes 1 Blue Gemstone. Cannot be placed if any ally or enemy, including the caster, is within 3 x 3 cells around the target cell.

  • Frost Nova

    Active · palier 4

    0 / 10

    Prérequis : Ice Wall niv. 1

    Deals Water Magical Damage to enemies within a 5 x 5 area around the caster and inflicts [Status Ailment : Frozen]. The base chance to inflict Frozen and its duration increase with skill level.

  • Ganbantein

    Active · palier 4

    0 / 1

    Prérequis : Sense niv. 1, Ice Wall niv. 1

    Has a chance to cancel all ground-targeted spells within a 3 x 3 area centered on the target cell. Consumes 1 Blue Gemstone and 1 Yellow Gemstone. When used on Land Protector, removes Land Protector within a 3 x 3 area. Gemstone consumption cannot be reduced by items or skills.

  • Quagmire

    Active · palier 4

    0 / 5

    Prérequis : Heaven's Drive niv. 1

    Creates a muddy swamp in a 5 x 5 area at the targeted location, reducing the movement speed and AGI and DEX of targets within range by half. AGI and DEX can be reduced up to a maximum of 50, and players are affected at only half effectiveness. If the target is under certain movement speed–increasing or ASPD-increasing effects, those effects are removed. Up to 3 instances of Quagmire can be active at once. If placement exceeds the limit, a new one can only be placed after an existing Quagmire fully expires.

  • Gravitational Field

    Active · palier 5

    0 / 5

    Prérequis : Quagmire niv. 1, Stave Crasher niv. 1, Mystical Amplification niv. 10

    Creates a surge of gravity within a 5 x 5 area centered on the target cell, dealing Neutral Magical Damage. The number of hits increases with skill level, and damage increases based on the caster’s Base Level.