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Arbre de compétences

Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.

MageSage · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.

Mage 0 / 49 points

Sage 0 / 69 points

0 compétence apprise

Mage premier job, 15 compétences, 49 points restants

  • Cold Bolt

    Active · palier 1

    0 / 10

    Fires an icy Arrow at the target, dealing Water Magical Damage equal to MATK 100%.

  • Energy Coat

    Active · palier 1 · hors budget de points

    0 / 1

    Surrounds the caster with mental energy, reducing physical and magical damage taken. Higher current SP increases damage reduction but consumes more SP per hit. [SP 100~81%] DMG -30%, SP cost: 3.0% [SP 80~61%] DMG -24%, SP cost: 2.5% [SP 60~41%] DMG -18%, SP cost: 2.0% [SP 40~21%] DMG -12%, SP cost: 1.5% [SP 20~1%] DMG -6%, SP cost: 1.0%

  • Fire Bolt

    Active · palier 1

    0 / 10

    Fires a flame-forged Arrow at the target, dealing Fire Magical Damage equal to MATK 100%. Damage is further increased based on the caster's INT.

  • Increase SP Recovery

    Passive · palier 1

    0 / 10

    Recovers additional SP every 10 seconds while standing still. The recovery amount increases based on a fixed value plus a percentage of MSP.

  • Lightning Bolt

    Active · palier 1

    0 / 10

    Calls down a bolt of lightning on the target, dealing Wind Magical Damage equal to MATK 100%.

  • Napalm Beat

    Active · palier 1

    0 / 10

    Attacks a distant enemy using telekinetic force, dealing Ghost Magical Damage to the target and all enemies within a 3 x 3 cell area around it. Damage is distributed among targets when multiple enemies are hit.

  • Sight

    Active · palier 1

    0 / 1

    Reveals all hidden targets within a 7 x 7 cell area around the caster for 10 seconds.

  • Stone Curse

    Active · palier 1

    0 / 10

    Inflicts the [Status Ailment : Petrification] status on the target. Consumes 1 Red Gemstone upon use.

  • Earth Spike

    Active · palier 2

    0 / 5

    Prérequis : Stone Curse niv. 1

    Causes spikes of earth to erupt beneath the target, dealing Earth Magical Damage equal to MATK 200%. Damage is increased based on the caster’s INT, and the number of hits increases with skill level.

  • Fire Ball

    Active · palier 2

    0 / 10

    Prérequis : Fire Bolt niv. 4

    Hurls a fireball at the target, dealing Fire Magical Damage to the target and enemies within a 5 x 5 cell area.

  • Frost Driver

    Active · palier 2

    0 / 10

    Prérequis : Cold Bolt niv. 5

    Deals Water Magical Damage to the target and has a chance to inflict [Status Ailment : Frozen].

  • Soul Strike

    Active · palier 2

    0 / 10

    Prérequis : Napalm Beat niv. 4

    Summons ancient spirits to directly strike the target, dealing Ghost Magical Damage equal to MATK 100%. Deals additional damage to Undead-Property enemies.

  • Thunder Storm

    Active · palier 2

    0 / 10

    Prérequis : Lightning Bolt niv. 4

    Calls down lightning at the designated location, dealing Wind Magical Damage equal to MATK 100% to enemies within a 5 x 5 cell area.

  • Fire Wall

    Active · palier 3

    0 / 10

    Prérequis : Sight niv. 1, Fire Ball niv. 5

    Creates a wall of fire that deals Fire Magical Damage equal to MATK 50% to approaching enemies and knocks them back by 2 cells.

  • Safety Wall

    Active · palier 3

    0 / 10

    Prérequis : Napalm Beat niv. 7, Soul Strike niv. 5

    Creates a magical barrier at the designated location that blocks a fixed number of enemy attacks.

Sage classe choisie, 32 compétences, 69 points restants

  • Create Elemental Converter

    Active · palier 1

    0 / 1

    Creates Elemental Converter items. Can create four types: Water, Wind, Earth, and Fire-Property. [Converter (Water)] Crystal Blue x1 + Empty Scroll x1 [Converter (Wind)] Wind of Verdure x1 + Empty Scroll x1 [Converter (Earth)] Green Live x1 + Empty Scroll x1 [Converter (Fire)] Red Blood x1 + Empty Scroll x1

  • Elemental Change -

    Active · palier 1

    0 / 1

    Consumes 1 Fire-Property Elemental Converter to change the target monster’s property to Fire-Property with a certain chance.

  • Elemental Change -

    Active · palier 1

    0 / 1

    Consumes 1 Water-Property Elemental Converter to change the target monster’s property to Water-Property with a certain chance.

  • Elemental Change -

    Active · palier 1

    0 / 1

    Consumes 1 Wind-Property Elemental Converter to change the target monster’s property to Wind-Property with a certain chance.

  • Elemental Change - Ground

    Active · palier 1

    0 / 1

    Consumes 1 Earth-Property Elemental Converter to change the target monster’s property to Earth-Property with a certain chance.

  • Sense

    Active · palier 1

    0 / 1

    Displays detailed information about the targeted monster to the caster and the caster’s party members.

  • Study

    Passive · palier 1

    0 / 10

    Increases physical damage when attacking with Book-class weapons. Also increases ASPD while a Book-class weapon is equipped.

  • Cast Cancel

    Active · palier 2

    0 / 5

    Prérequis : Study niv. 2

    Can only be used while casting a spell. Immediately cancels the current cast in exchange for consuming SP of the casting skill.

  • Endow Blaze

    Active · palier 2

    0 / 5

    Prérequis : Fire Bolt niv. 1, Study niv. 5

    Consumes 1 Scarlet Point. Endows the target’s weapon with Fire-Property for the duration and increases Fire Magical Damage. Can be used on self or party members.

  • Endow Quake

    Active · palier 2

    0 / 5

    Prérequis : Stone Curse niv. 1, Study niv. 5

    Consumes 1 Lime Green Point. Endows the target’s weapon with Earth-Property for the duration and increases Earth Magical Damage. Can be used on self or party members.

  • Endow Tornado

    Active · palier 2

    0 / 5

    Prérequis : Lightning Bolt niv. 1, Study niv. 5

    Consumes 1 Yellow Wish Point. Endows the target’s weapon with Wind-Property for the duration and increases Wind Magical Damage. Can be used on self or party members.

  • Endow Tsunami

    Active · palier 2

    0 / 5

    Prérequis : Cold Bolt niv. 1, Study niv. 5

    Consumes 1 Indigo Point. Endows the target’s weapon with Water-Property for the duration and increases Water Magical Damage. Can be used on self or party members.

  • Fiber Lock

    Active · palier 2

    0 / 1

    Prérequis : Study niv. 9

    Consumes 1 Cobweb. Fires a Cobweb to bind the target. Up to 2 webs can be active at the same time. Lasts for 8 sec. Monsters bound by Cobweb have their FLEE Rate reduced by half. If a bound target is hit by a Fire-Property attack, it takes double damage and is released from the Cobweb. Has no effect on Boss monsters.

  • Magic Rod

    Active · palier 2

    0 / 5

    Prérequis : Study niv. 4

    When used at the moment a targeted offensive spell would deal damage, negates the damage and absorbs the spell’s SP cost. If the caster uses Spell Breaker and it is absorbed by Magic Rod, the caster loses 20% SP.

  • Deluge

    Active · palier 3

    0 / 5

    Prérequis : Endow Tsunami niv. 2

    Consumes 1 Blue Gemstone. Creates a Deluge zone in a 7 x 7 area around the target. Increases Water-Property damage dealt within the area. Increases MHP of targets within the area. Aqua Benedicta and Waterball can be used in this area. Using Waterball reduces the Deluge area by the skill’s detection range. Cannot overlap with other Sage ground skills. Duration equals skill level in minutes. Recasting Volcano, Deluge, or Whirlwind during Duration does not consume Blue Gemstone.

  • Free Cast

    Passive · palier 3

    0 / 10

    Prérequis : Cast Cancel niv. 1

    Allows movement and attacks while casting spells, but fixes movement speed and ASPD. Movement speed and ASPD vary by skill level.

  • Heaven's Drive

    Active · palier 3

    0 / 5

    Prérequis : Earth Spike niv. 3

    Causes the ground within a 5 x 5 area at the targeted location to erupt, dealing Earth Magical Damage equal to MATK 200% to targets within range. Hidden targets underground are also damaged and revealed. Damage is further increased based on the caster’s INT, and the number of hits increases with skill level.

  • Indulge

    Active · palier 3

    0 / 5

    Prérequis : Increase SP Recovery niv. 1, Magic Rod niv. 1

    Reduces the caster’s HP by 10% and converts the reduced amount into SP.

  • Spell Breaker

    Active · palier 3

    0 / 5

    Prérequis : Magic Rod niv. 1

    Can be used on a target that is casting. Cancels the cast and absorbs the SP cost of the spell. Also drains HP equal to 2% of the target’s MHP; at Lv. 5, absorbs half of the HP drained. HP drain does not apply to Boss monsters or Guardians, and has a 10% success rate on Boss monsters.

  • Volcano

    Active · palier 3

    0 / 5

    Prérequis : Endow Blaze niv. 2

    Consumes 1 Blue Gemstone. Creates a Volcano zone in a 7 x 7 area around the target. Increases Fire-Property damage dealt within the area. Increases ATK and MATK of targets within the area. Ice Wall cannot be used in this area. Cannot overlap with other Sage ground skills. Duration is equal to skill level in minutes. Recasting Volcano, Deluge, or Whirlwind during Duration does not consume Blue Gemstone.

  • Whirl

    Active · palier 3

    0 / 5

    Prérequis : Endow Tornado niv. 2

    Consumes 1 Blue Gemstone. Creates a Whirlwind zone in a 7 x 7 area around the target. Increases Wind-Property damage dealt within the area. Increases FLEE Rate of targets within the area. Extends Fire Wall Duration by 1.5x in this area. Cannot overlap with other Sage ground skills. Duration equals skill level in minutes. Recasting Volcano, Deluge, or Whirlwind during Duration does not consume Blue Gemstone.

  • Blinding Mist

    Active · palier 4

    0 / 1

    Prérequis : Deluge niv. 2, Whirlwind niv. 2 (hors de cet arbre)

    Creates a wall of fog in a 5 x 3 area, inflicting Blind on players or monsters and making attacks more difficult. Ranged attacks and magic cast on targets within the area have reduced damage and an increased chance to miss. In normal fields, the effect applies only to monsters, while in PvP zones it also applies to players.

  • Dispell

    Active · palier 4

    0 / 5

    Prérequis : Spell Breaker niv. 3

    Consumes 1 Yellow Gemstone. Removes all magical effects applied to the target with a certain chance. Success chance is affected by the target’s magic defense. At Lv. 5, the effect succeeds with 100% chance regardless of the target’s magic defense.

  • Hindsight

    Active · palier 4

    0 / 10

    Prérequis : Free Cast niv. 4

    Select one learned magic skill. When performing basic physical attacks, the selected skill has a chance to activate automatically without casting. The triggered skill activates at half of the Hindsight skill level and consumes 2/3 of its normal SP cost. Only learned skills can be selected, and available magic increases with skill level.

  • Land Protector

    Active · palier 4

    0 / 5

    Prérequis : Deluge niv. 3, Volcano niv. 3, Whirlwind niv. 3 (hors de cet arbre)

    Consumes 1 Yellow Gemstone and 1 Blue Gemstone. Prevents any magic from being placed within the area around the target cell. Any existing ground magic in the created area is removed on cast. Cannot overlap with other Sage ground skills.

  • Soul Exhale

    Active · palier 4

    0 / 1

    Prérequis : Magic Rod niv. 3, Spell Breaker niv. 2

    Exchanges the caster’s SP with the target’s SP. Both parties receive 50% of the exchanged amount.

  • Double Bolt

    Active · palier 5

    0 / 5

    Prérequis : Hindsight niv. 1

    While active, casting Bolt-type skills has a chance to trigger an additional cast. Does not reduce Variable Casting Time.

  • Foresight

    Active · palier 5

    0 / 1

    Prérequis : Study niv. 5, Free Cast niv. 5, Hindsight niv. 1

    After using Foresight, the next 5 skill casts have their Variable Casting Time reduced by half. The effect remains until all uses are consumed, and is removed upon death. The casting time of Foresight itself is fixed at 5 sec and is not affected by DEX.

  • Hocus-pocus

    Active · palier 5

    0 / 10

    Prérequis : Hindsight niv. 5, Dispell niv. 1, Land Protector niv. 1

    Consumes 2 Yellow Gemstone. Randomly activates one skill. The number of possible skills that can be randomly activated increases with skill level. Even if a gemstone consumption–negating effect is active, at least 1 Yellow Gemstone is always consumed.

  • Soul Siphon

    Active · palier 5

    0 / 5

    Prérequis : Cast Cancel niv. 5, Magic Rod niv. 3, Dispell niv. 3

    Has a chance to reduce the target’s SP to 0. When using Soul Siphon at Lv. 5, deals damage equal to twice the target’s remaining SP at the same time. If the skill fails, the effect is reflected back to the caster. This skill can only be used in PvP and Siege modes.

  • Spell Fist

    Active · palier 5

    0 / 10

    Prérequis : Hindsight niv. 4

    When used while casting Fire, Cold, or Lightning Bolt, the bolt casting is Middle, concentrating magic power into the caster’s hands. While active, basic attacks have a chance to deal bolt magic damage to the target. Higher Skill Lv increases the additional damage. Effect ends when Duration expires.

  • Mind Breaker

    Active · palier 6

    0 / 5

    Prérequis : Increase SP Recovery niv. 3, Soul Siphon niv. 2

    Attacks the target’s mind, causing mental collapse. Decreases the target’s magic defense while increasing magic attack power. Success rate increases with skill level.