Arbre de compétences
Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.
Merchant → Alchemist · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.
Merchant 0 / 49 points
Alchemist 0 / 69 points
0 compétence apprise
Merchant — premier job, 12 compétences, 49 points restants
Axe Mastery
Passive · palier 1
0 / 10Adds a damage bonus to physical attacks when using an axe or one-handed sword.
Cart Revolution
Active · palier 1 · hors budget de points
0 / 1Can be used while a cart is equipped. Strikes the target and enemies within 3 x 3 cells with special Melee Physical Damage. Base damage is ATK 150% and increases with cart weight.
Change Cart
Active · palier 1 · hors budget de points
0 / 1Can be used while a cart is equipped. Changes the cart’s appearance based on your level. More cart styles become available as your level increases.
Crazy Uproar
Active · palier 1 · hors budget de points
0 / 1Lets out a powerful shout to boost morale. For 5 min, increases STR by 4 and ATK by 30 for yourself and on-screen party members.
Enlarge Weight Limit
Passive · palier 1
0 / 10Increases the maximum weight capacity for carrying items.
Item Appraisal
Active · palier 1
0 / 1Verified with ROZ in its current version.
Mammonite
Active · palier 1
0 / 10Strikes a designated enemy with a powerful blow fueled by wealth. Using this skill consumes Zeny.
Discount
Passive · palier 2
0 / 10Prérequis : Enlarge Weight Limit niv. 3
Allows items to be purchased from standard NPC shops at a reduced price compared to the base cost.
Pushcart
Passive · palier 2
0 / 10Prérequis : Enlarge Weight Limit niv. 5
Allows use of a cart capable of carrying large quantities of items. The cart can be rented from a Kafra Employee and accessed with the [Alt+W] key. At Lv. 1, movement speed is reduced while using a cart, but the penalty is gradually reduced as skill level increases, fully removed at Lv. 10. Items stored in the cart cannot be used directly.
Cart Boost
Active · palier 3
0 / 1Prérequis : Pushcart niv. 5, Cart Revolution niv. 1, Change Cart niv. 1
While Geneticist Cart Boost is active, increases Movement Speed when a cart is equipped. Allows the caster to ignore Decrease Agility and other Movement Speed–reducing effects.
Overcharge
Passive · palier 3
0 / 10Prérequis : Discount niv. 3
Allows items to be sold to NPC shops at a higher price than the standard offer.
Vending
Active · palier 3
0 / 10Prérequis : Pushcart niv. 3
Can only be used while a cart is equipped. Opens a temporary shop at the current location to sell various items. Only items stored in the cart can be sold, and the number of different items that can be listed increases with skill level.
Alchemist — classe choisie, 21 compétences, 69 points restants
Bioethics
Passive · palier 1
0 / 1Has no direct effect. This skill simply marks the beginning of the skill tree required to create a Homunculus. For those who handle precious life, however, Bioethics can never be emphasized enough.
Dubious Salesmanship
Passive · palier 1
0 / 1Reduces the Zeny cost of Mammonite and High Speed Cart Ram by 20%.
Mace Mastery
Passive · palier 1
0 / 10Increases CRIT when attacking with a mace-type weapon, and adds bonus physical damage based on skill level.
Potion Research
Passive · palier 1
0 / 10Increases the effectiveness of HP recovery potions and assists with potion crafting.
Prepare Potion
Active · palier 2
0 / 10Prérequis : Potion Research niv. 5
Creates potions and chemical items. Using this skill consumes 1 Mortar Bowl, and the corresponding potion manual is required to craft each potion.
Vaporize
Active · palier 2
0 / 1Prérequis : Bioethics niv. 1
Sends your Homunculus into a resting state. Can only be used when the Homunculus has at least 80% of its Max HP. A Homunculus in the Vaporize state can be recalled using Call Homunculus.
Acid Terror
Active · palier 3
0 / 5Prérequis : Prepare Potion niv. 5
Throws 1 Acid Bottle at the target, dealing Ranged Physical Damage and having a chance to inflict [Status Ailment : Bleeding] or destroy the target’s armor. As the skill level increases, the chance to inflict Bleeding or destroy armor increases. Damage scales with the skill level of Potion Research, and the chance to inflict Bleeding is reduced by the target’s Status Ailment resistance.
Aid Potion
Active · palier 3
0 / 5Prérequis : Prepare Potion niv. 3
Throws a potion to recover HP of a party member, Guildsman, or Homunculus. The recovery effect increases based on skill level, and higher levels allow the use of additional potion types. Only standard potions can be used, and ranking effects do not apply when using Aid Potion. When used on a Homunculus, the Heal effect is significantly increased.
Biochemical Helm
Active · palier 3
0 / 5Prérequis : Prepare Potion niv. 2
Consumes 1 Coating Agent to make the target’s helm unbreakable and immune to Strip effects for a certain duration. Duration increases by skill level.
Bomb
Active · palier 3
0 / 5Prérequis : Prepare Potion niv. 4
Throws 1 Molotov Cocktail at the target ground, dealing Fire-Property Melee Physical Damage over time to enemies within a 3 x 3 cell area. The flames created by Bomb do not cause knockback and have a chance to destroy the target’s weapon. Damage per hit increases based on the skill level of Potion Research.
Call Homunculus
Active · palier 3
0 / 1Prérequis : Vaporize niv. 1
Calls your Homunculus or creates a new one. To recall a Homunculus, it must have been previously created and be in a dormant state via Vaporize. To create a Homunculus, an Embryo is required.
Summon Flora
Active · palier 3
0 / 5Prérequis : Prepare Potion niv. 6
Consumes 1 Plant Bottle to summon Plant Monsters that attack enemies on the targeted ground. Summoned monsters automatically disappear after a certain time. Their MHP varies depending on skill level. Different monsters are summoned by skill level, and only one type can be active at a time. Lower skill levels allow more monsters to be summoned, while Lv. 5 allows only one monster.
Summon Marine Sphere
Active · palier 3
0 / 5Prérequis : Prepare Potion niv. 2
Consumes 1 Marine Sphere Bottle to summon a Marine Sphere on the targeted ground. When attacked, the summoned Marine Sphere moves in the opposite direction of the attacker and triggers a self-destruction skill. Up to 3 can be summoned at once. In PvP-enabled areas, the explosion can also damage the caster and allies.
Acid Bomb
Active · palier 4
0 / 10Prérequis : Bomb niv. 5, Acid Terror niv. 5
Consumes 1 Molotov Cocktail and 1 Acid Bottle to deal Ranged Physical Damage to a target. Damage increases based on the caster’s INT, the target’s VIT, and the caster’s Base Level. Deals only 50% damage to non-monster characters and may damage the target’s weapon and armor based on skill level.
Aid Condensed Potion
Active · palier 4
0 / 10Prérequis : Aid Potion niv. 5
Consumes 1 Slim Potion and throws it to recover HP of party members within a 7 x 7 area around the target location. Only standard Slim Potions can be used. Ranking bonuses do not apply when using Aid Condensed Potion.
High Speed Cart Ram
Active · palier 4
0 / 10Prérequis : Mammonite niv. 10, Cart Boost niv. 1
Can only be used while Geneticist Cart Boost is active. Strikes a single enemy with a cart, consuming Zeny and having a chance to inflict Stun. Damage increases with skill level and is affected by cart weight.
Homunculus Resurrection
Active · palier 4
0 / 5Prérequis : Call Homunculus niv. 1
Revives a Homunculus that disappeared due to incapacitation.
Synthesized Shield
Active · palier 4
0 / 5Prérequis : Biochemical Helm niv. 3
Consumes 1 Coating Agent to make the target’s shield unbreakable and immune to Strip effects for a certain duration. Duration increases by skill level.
Synthetic Armor
Active · palier 5
0 / 5Prérequis : Synthesized Shield niv. 3
Consumes 1 Coating Agent to make the target’s armor unbreakable and immune to Strip effects for a certain duration. Duration increases by skill level.
Alchemical Weapon
Active · palier 6
0 / 5Prérequis : Synthetic Armor niv. 3
Consumes 1 Coating Agent to make the target’s weapon unbreakable and immune to Strip effects for a certain duration. Duration increases by skill level.
Full Chemical Protection
Active · palier 7
0 / 5Prérequis : Alchemical Weapon niv. 5, Synthetic Armor niv. 5, Synthesized Shield niv. 5, Biochemical Helm niv. 5
Applies the effects of all four Chemical Protection skills simultaneously. Consumes 1 Coating Agent.