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Arbre de compétences

Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.

SwordsmanCrusader · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.

Swordsman 0 / 49 points

Crusader 0 / 69 points

0 compétence apprise

Swordsman premier job, 11 compétences, 49 points restants

  • Bash

    Active · palier 1

    0 / 10

    Strikes a target with great force to deal heavy damage. If Fatal Blow has been learned, has a chance to inflict [Status Ailment : Stun] on the target starting from [Lv 6].

  • Berserk

    Active · palier 1 · hors budget de points

    0 / 1

    Enters a berserk state when HP falls to 25% or lower. This state is equivalent to being affected by Provoke Lv. 10 and persists until the critical condition ends. The effect is removed by skills or situations that cancel Provoke.

  • Fatal Blow

    Passive · palier 1 · hors budget de points

    0 / 1

    When using Bash at Lv. 6 or higher, has a chance to inflict [Status Ailment : Stun]. The chance increases with the level of Bash used and the character’s level.

  • HP Recovery While Moving

    Passive · palier 1 · hors budget de points

    0 / 1

    Allows HP recovery while moving, at 25% of the recovery rate while standing still. Does not receive bonus recovery from Increase HP Recovery.

  • Increase HP Recovery

    Passive · palier 1

    0 / 10

    Recovers additional HP every 10 seconds while standing still. The recovery amount increases based on a fixed value plus a percentage of MHP. HP will not be recovered while moving or when penalties that prevent HP/SP recovery due to weight are applied.

  • Provoke

    Active · palier 1

    0 / 10

    Provokes the target, reducing defense based on VIT for players and reducing physical defense for monsters. In exchange for reduced defense, the target's attack power increases. When used on monsters, draws their aggression toward the caster. Does not work on Undead Monsters or boss monsters.

  • Spear Mastery

    Passive · palier 1

    0 / 10

    Increases physical damage when attacking with a spear. Damage is further increased while mounted.

  • Sword Mastery

    Passive · palier 1

    0 / 10

    Increases physical damage when attacking enemies with a one-handed sword or dagger by an additional amount per skill level.

  • Endure

    Active · palier 2

    0 / 10

    Prérequis : Provoke niv. 5

    Allows the caster to continue moving and attacking while being hit for a certain duration. However, hit stun still occurs when taking damage from magic or skill attacks. If the caster is hit 7 times or more while under the Endure status, the effect is removed. This effect does not apply in Siege.

  • Magnum Break

    Active · palier 2

    0 / 10

    Prérequis : Bash niv. 5

    Deals Fire-Property physical damage to all enemies within a 5 x 5 cell area around the caster and knocks them back by 2 cells. Additionally, adds 20% Fire-Property weapon damage to the caster's attacks for 10 seconds.

  • Two Handed Sword Mastery

    Passive · palier 2

    0 / 10

    Prérequis : Sword Mastery niv. 1

    Increases physical damage when attacking enemies with a two-handed sword by an additional amount per skill level.

Crusader classe choisie, 24 compétences, 69 points restants

  • Divine Protection

    Passive · palier 1

    0 / 10

    Increases defense against attacks from Demon Monsters and Undead-Property enemies.

  • Faith

    Passive · palier 1

    0 / 10

    Increases MHP by 200 per skill level and grants Holy property resistance.

  • Guard

    Active · palier 1

    0 / 10

    Shield-exclusive skill. For the duration, has a chance to block incoming physical damage. Triggers a brief delay when a block occurs. The effect ends when the shield is unequipped, or when used again while Guard is active.

  • Heal

    Active · palier 1

    0 / 10

    Recovers the target player’s HP. In addition to the base Heal effect determined by skill level, the recovery amount is further increased based on the caster’s level, total INT, and the base and refined magic attack power of the equipped weapon. When used on Undead-Property monsters, deals special Holy Magical Damage equal to 50% of the Heal effect.

  • Shrink

    Active · palier 1

    0 / 1

    For 15 min, successfully auto-guarding with Guard has a high chance to inflict Status Ailment Stun on the attacker. Using Shrink again during its duration cancels the effect.

  • Cure

    Active · palier 2

    0 / 1

    Prérequis : Heal niv. 2

    Cures the Status Ailment when used on a player afflicted with Silence, Confusion, or Blind.

  • Demon Bane

    Passive · palier 2

    0 / 10

    Prérequis : Divine Protection niv. 3

    Enhances attacks against Demon Monsters and Undead-Property enemies. Attack power increases as the character’s level rises. Additional damage is added to attacks against Demon Monsters and Physical Damage to Undead Enemies.

  • Resistant Souls

    Active · palier 2

    0 / 5

    Prérequis : Divine Protection niv. 5

    For Duration, increases resistance against Demon Monsters and Holy Property Resistance. Also increases resistance to Stun, Petrify, Curse, and Confusion.

  • Smite

    Active · palier 2

    0 / 5

    Prérequis : Guard niv. 5

    Shield-exclusive skill. Strikes the enemy with a shield, dealing Melee Physical Damage, knocking the target back, and has a chance to inflict Stun. The chance to inflict Stun is reduced by the target’s status ailment resistance.

  • Spear Quicken

    Active · palier 2

    0 / 10

    Prérequis : Spear Mastery niv. 10

    Spear-exclusive skill. Increases ASPD, CRIT, and FLEE Rate. Duration, CRIT, and FLEE Rate increase by skill level. The effect ends if the spear is unequipped or a different weapon type is equipped.

  • Battle Chant

    Active · palier 3

    0 / 10

    Prérequis : Faith niv. 8, Demon Bane niv. 5

    Sings a holy hymn that randomly applies 1 of 10 negative effects to enemies and 1 of 10 positive effects to allies within range. Affects all players and enemies within range. If inflicted with Silence while casting, Battle Chant is canceled.

  • Cannon Spear

    Active · palier 3

    0 / 5

    Prérequis : Spear Quicken niv. 10

    Spear-exclusive skill. Deals Ranged Physical Damage to a target enemy and all enemies within range. Damage increases based on the caster’s Base Lv and STR. Applies Critical Damage based on the caster’s CRIT, with only half of the total Critical Damage bonus applied.

  • Gloria Domini

    Active · palier 3

    0 / 5

    Prérequis : Endure niv. 5, Demon Bane niv. 2

    Calls down a massive cross to deal Holy Magical Damage. Reduces the target’s Holy-Property resistance by 20% for 5 sec. Damage increases based on the caster’s Base Level.

  • Holy Cross

    Active · palier 3

    0 / 10

    Prérequis : Demon Bane niv. 3

    Strikes the target with a holy cross, dealing Holy-Property Melee Physical Damage and has a chance to inflict Blind. The chance to inflict Blind is reduced by the target’s status ailment resistance. Damage increases based on the caster’s VIT, and is further increased when a spear-type weapon is equipped.

  • Peco Peco Ride

    Passive · palier 3

    0 / 1

    Prérequis : Endure niv. 1

    Allows the character to ride a trained Peco Peco. You can obtain directions to the ‘Pecopeco Trainer’ from the Guide in each city.

  • Relax

    Active · palier 3

    0 / 1

    Prérequis : Provoke niv. 5, Increase HP Recovery niv. 10, Endure niv. 3

    Relaxes the body to greatly increase HP recovery. The effect is canceled if you stand up, change equipment, or use items.

  • Shield Boomerang

    Active · palier 3

    0 / 5

    Prérequis : Smite niv. 3

    Shield-exclusive skill. Throws the shield to deal Ranged Physical Damage of Neutral-Property to a distant target. Damage increases based on the shield’s refinement and weight.

  • Cavalier Mastery

    Passive · palier 4

    0 / 5

    Prérequis : Peco Peco Ride niv. 1

    Increases movement speed while riding a Peco Peco and allows attacking while mounted. However, ASPD is reduced; when using Pub Playmate, ASPD is restored to normal.

  • Defending Aura

    Active · palier 4

    0 / 5

    Prérequis : Shield Boomerang niv. 1

    Shield-exclusive skill. When used, reduces Ranged Physical Damage Taken by a significant amount. Movement speed and ASPD are reduced while active, but the ASPD penalty decreases by skill level. Using the skill again cancels the effect. The effect also ends if the shield is unequipped.

  • Grand Cross

    Active · palier 4

    0 / 10

    Prérequis : Faith niv. 10, Holy Cross niv. 6

    Calls down divine judgment in a large cross-shaped area centered on the caster three times, dealing special Holy Magical Damage to targets within range. Damage is affected by both ATK and MATK, and consumes 20% of current HP.

  • Martyr's Reckoning

    Active · palier 4

    0 / 5

    Prérequis : Endure niv. 1, Gloria Domini niv. 3

    Sacrifices 9% of the caster’s HP per hit to deal equal damage to the target. After use, the next 5 normal melee attacks become special attacks. This damage may incapacitate the caster.

  • Rapid Smiting

    Active · palier 4

    0 / 5

    Prérequis : Shield Boomerang niv. 5

    Shield-exclusive skill. Attacks the enemy with a shield. Affected by the user’s HIT. Additional damage is added based on the user’s Base Level, shield refinement, and shield weight.

  • Shield Reflect

    Active · palier 4

    0 / 10

    Prérequis : Shield Boomerang niv. 3

    Shield-exclusive skill. For the duration, reflects a portion of incoming Melee Physical Damage Taken back to the attacker. The effect is removed if the shield is unequipped during Duration.

  • Sacrifice

    Active · palier 5

    0 / 5

    Prérequis : Resistant Souls niv. 4, Shield Reflect niv. 5

    Redirects all damage taken by a designated party member to the caster. The level difference between the target and caster must not exceed 16. The effect is canceled if the target moves out of range, changes maps, or upon death. Since damage is taken in place of the target, their casting is not interrupted when attacked. Cannot be used on targets of the same Crusader Class.