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Arbre de compétences

Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.

ArcherHunter · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.

Archer 0 / 49 points

Hunter 0 / 69 points

0 compétence apprise

Archer premier job, 7 compétences, 49 points restants

  • Arrow Crafting

    Active · palier 1 · hors budget de points

    0 / 1

    Converts the selected item into Arrow. The arrow type and quantity depend on the item used. Cannot be used if current weight exceeds 70% for Merchant.

  • Arrow Repel

    Active · palier 1 · hors budget de points

    0 / 1

    Fires an Arrow with great force. Deals Ranged Physical Damage equal to ATK 150% and knocks the target back by 4 cells. Base range is 9 cells.

  • Double Strafe

    Active · palier 1

    0 / 10

    Fires a single Arrow at the target, striking twice. The base range of Double Strafe is 9 cells.

  • Owl's Eye

    Passive · palier 1

    0 / 10

    Verified with ROZ in its current version.

  • Arrow Shower

    Active · palier 2

    0 / 10

    Prérequis : Double Strafe niv. 5

    Fires a single Arrow at the designated location, dealing Ranged Physical Damage to enemies within a 3×3 cell area.

  • Vulture's Eye

    Passive · palier 2

    0 / 10

    Prérequis : Owl's Eye niv. 3

    When using a bow, increases attack range and improves HIT.

  • Improve Concentration

    Active · palier 3

    0 / 10

    Prérequis : Vulture's Eye niv. 1

    Temporarily increases DEX and AGI. Additionally, when Improve Concentration is cast, hidden targets within a 3×3 cell area around the caster are revealed.

Hunter classe choisie, 22 compétences, 69 points restants

  • Beastbane

    Passive · palier 1

    0 / 10

    When attacking Brute- and Insect-type enemies, additional physical damage is added based on skill level.

  • Land Mine

    Active · palier 1

    0 / 5

    Uses 1 Deployable Trap to set a trap that explodes when an enemy steps within a 3 x 3 cell area around it, dealing special Earth-Property damage. Damage increases based on skill level, the caster’s Base Level, DEX, and INT. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap.

  • Phantasmic Arrow

    Active · palier 1

    0 / 1

    Creates a phantom Arrow even without arrows equipped and fires it at the target, dealing ATK 500% Ranged Physical Damage as Wind-Property damage. Knocks the target back by 3 cells on hit.

  • Skid Trap

    Active · palier 1

    0 / 5

    Uses 1 Deployable Trap to set a trap that causes enemies who step on it to slide in a designated direction.

  • Anklesnare

    Active · palier 2

    0 / 5

    Prérequis : Skid Trap niv. 1

    Uses 1 Deployable Trap to set a trap that immobilizes enemies for a certain duration when they step within a 3 x 3 cell area. The immobilization duration is reduced as the target’s AGI increases. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap.

  • Falconry Mastery

    Passive · palier 2

    0 / 1

    Prérequis : Beastbane niv. 1

    Allows borrowing a hunting falcon from the Hunter guild. Additionally, enables summoning a falcon using Falcon Whistle.

  • Flasher

    Active · palier 2

    0 / 5

    Prérequis : Skid Trap niv. 1

    Uses 2 Deployable Trap to set a trap that emits a sudden flash when stepped on, inflicting [Status Ailment : Blind]. The chance to inflict Blind is always 100% regardless of skill level, but is reduced based on the target’s Status Ailment resistance.

  • Remove Trap

    Active · palier 2

    0 / 1

    Prérequis : Land Mine niv. 1

    Removes a placed trap. When a trap is removed, the trap item used for its installation is recovered.

  • Blitz Beat

    Active · palier 3

    0 / 5

    Prérequis : Falconry Mastery niv. 1

    Commands the falcon to strike the target and enemies within a 3 x 3 cell area. Falcon damage increases based on the caster’s AGI and DEX. Additionally, basic attacks gain a chance to automatically trigger a falcon attack, with the activation chance increased by the caster’s LUK. The falcon’s attack range is equal to the range of the learned Vulture's Eye skill plus 3 cells.

  • Freezing Trap

    Active · palier 3

    0 / 5

    Prérequis : Flasher niv. 1

    Uses 2 Deployable Trap to set a trap that deals special Water-Property damage and inflicts [Status Ailment : Frozen] when stepped on. The chance to inflict Frozen is always 100%, but is reduced based on the target’s Status Ailment resistance.

  • Sandman

    Active · palier 3

    0 / 5

    Prérequis : Flasher niv. 1

    Uses 1 Deployable Trap to set a trap that inflicts [Status Ailment : Sleep] on the target that steps on it and on enemies within a surrounding 5 x 5 cell area. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap. The chance to inflict Sleep is reduced based on the target’s Status Ailment resistance.

  • Shockwave Trap

    Active · palier 3

    0 / 5

    Prérequis : Anklesnare niv. 1

    Uses 2 Deployable Trap to set a trap that drains the target’s SP when stepped on within a 3 x 3 cell area. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap.

  • Spring Trap

    Active · palier 3

    0 / 5

    Prérequis : Falconry Mastery niv. 1, Remove Trap niv. 1

    Uses the falcon to instantly activate one of your deployed traps.

  • Blast Mine

    Active · palier 4

    0 / 5

    Prérequis : Land Mine niv. 1, Sandman niv. 1, Freezing Trap niv. 1

    Uses 2 Deployable Trap to set a trap that explodes either when stepped on within a 3 x 3 cell area or automatically when its active duration ends, dealing special Wind-Property damage. Blast Mine can be attacked and pushed to a different location before it explodes.

  • Detect

    Active · palier 4

    0 / 4

    Prérequis : Improve Concentration niv. 1, Falconry Mastery niv. 1

    Sends the falcon to the selected location to reveal hidden traps and concealed targets within a 7 x 7 cell area.

  • Falcon Eyes

    Active · palier 4

    0 / 10

    Prérequis : Owl's Eye niv. 10, Vulture's Eye niv. 10, Improve Concentration niv. 10, Falconry Mastery niv. 1

    Increases all basic stats by 5, and further enhances HIT, damage, and CRIT for the duration.

  • Focused Arrow Strike

    Active · palier 4

    0 / 5

    Prérequis : Double Strafe niv. 5, Improve Concentration niv. 10

    Fires a powerful shot at a single target, dealing Ranged Physical Damage to the target and enemies within a 5 x 5 cell area around it. Has an additional chance equal to 50% of the caster’s CRIT to apply Critical Damage. Only half of the total Critical Damage bonus is applied. The attack range of Focused Arrow Strike is fixed at 11 cells.

  • Steel Crow

    Passive · palier 4

    0 / 10

    Prérequis : Blitz Beat niv. 5

    Increases the damage dealt by falcon-based attacks.

  • Talkie Box

    Active · palier 4

    0 / 1

    Prérequis : Remove Trap niv. 1, Shockwave Trap niv. 1

    Consumes 1 Deployable Trap to set a trap that displays a preset message when a player steps within a surrounding 3 x 3 cell area. The message is shown above the target’s head, and the trap is removed afterward.

  • Wind Walker

    Active · palier 4

    0 / 10

    Prérequis : Improve Concentration niv. 9

    Increases Movement Speed and FLEE Rate of the caster and party members within a 13 x 13 cell area around self. Movement Speed increase does not apply if Increase Agility or other Movement Speed–increasing effects are active. The Movement Speed bonus is removed if affected by Quagmire or other Movement Speed–reducing effects.

  • Claymore Trap

    Active · palier 5

    0 / 5

    Prérequis : Shockwave Trap niv. 1, Blast Mine niv. 1

    Uses 2 Deployable Trap to set a trap that explodes instantly when an enemy steps within a surrounding 5 x 5 cell area, dealing special Fire-Property damage. Claymore Trap can also be detonated by directly attacking it.

  • Falcon Assault

    Active · palier 5

    0 / 5

    Prérequis : Vulture's Eye niv. 5, Falconry Mastery niv. 1, Blitz Beat niv. 5, Steel Crow niv. 3

    Commands the falcon to launch a concentrated assault on a single enemy. Damage increases based on skill level and the caster’s Base Level.