Arbre de compétences
Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.
Archer → Hunter · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.
Archer 0 / 49 points
Hunter 0 / 69 points
0 compétence apprise
Archer — premier job, 7 compétences, 49 points restants
Arrow Crafting
Active · palier 1 · hors budget de points
0 / 1Converts the selected item into Arrow. The arrow type and quantity depend on the item used. Cannot be used if current weight exceeds 70% for Merchant.
Arrow Repel
Active · palier 1 · hors budget de points
0 / 1Fires an Arrow with great force. Deals Ranged Physical Damage equal to ATK 150% and knocks the target back by 4 cells. Base range is 9 cells.
Double Strafe
Active · palier 1
0 / 10Fires a single Arrow at the target, striking twice. The base range of Double Strafe is 9 cells.
Owl's Eye
Passive · palier 1
0 / 10Verified with ROZ in its current version.
Arrow Shower
Active · palier 2
0 / 10Prérequis : Double Strafe niv. 5
Fires a single Arrow at the designated location, dealing Ranged Physical Damage to enemies within a 3×3 cell area.
Vulture's Eye
Passive · palier 2
0 / 10Prérequis : Owl's Eye niv. 3
When using a bow, increases attack range and improves HIT.
Improve Concentration
Active · palier 3
0 / 10Prérequis : Vulture's Eye niv. 1
Temporarily increases DEX and AGI. Additionally, when Improve Concentration is cast, hidden targets within a 3×3 cell area around the caster are revealed.
Hunter — classe choisie, 22 compétences, 69 points restants
Beastbane
Passive · palier 1
0 / 10When attacking Brute- and Insect-type enemies, additional physical damage is added based on skill level.
Land Mine
Active · palier 1
0 / 5Uses 1 Deployable Trap to set a trap that explodes when an enemy steps within a 3 x 3 cell area around it, dealing special Earth-Property damage. Damage increases based on skill level, the caster’s Base Level, DEX, and INT. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap.
Phantasmic Arrow
Active · palier 1
0 / 1Creates a phantom Arrow even without arrows equipped and fires it at the target, dealing ATK 500% Ranged Physical Damage as Wind-Property damage. Knocks the target back by 3 cells on hit.
Skid Trap
Active · palier 1
0 / 5Uses 1 Deployable Trap to set a trap that causes enemies who step on it to slide in a designated direction.
Anklesnare
Active · palier 2
0 / 5Prérequis : Skid Trap niv. 1
Uses 1 Deployable Trap to set a trap that immobilizes enemies for a certain duration when they step within a 3 x 3 cell area. The immobilization duration is reduced as the target’s AGI increases. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap.
Falconry Mastery
Passive · palier 2
0 / 1Prérequis : Beastbane niv. 1
Allows borrowing a hunting falcon from the Hunter guild. Additionally, enables summoning a falcon using Falcon Whistle.
Flasher
Active · palier 2
0 / 5Prérequis : Skid Trap niv. 1
Uses 2 Deployable Trap to set a trap that emits a sudden flash when stepped on, inflicting [Status Ailment : Blind]. The chance to inflict Blind is always 100% regardless of skill level, but is reduced based on the target’s Status Ailment resistance.
Remove Trap
Active · palier 2
0 / 1Prérequis : Land Mine niv. 1
Removes a placed trap. When a trap is removed, the trap item used for its installation is recovered.
Blitz Beat
Active · palier 3
0 / 5Prérequis : Falconry Mastery niv. 1
Commands the falcon to strike the target and enemies within a 3 x 3 cell area. Falcon damage increases based on the caster’s AGI and DEX. Additionally, basic attacks gain a chance to automatically trigger a falcon attack, with the activation chance increased by the caster’s LUK. The falcon’s attack range is equal to the range of the learned Vulture's Eye skill plus 3 cells.
Freezing Trap
Active · palier 3
0 / 5Prérequis : Flasher niv. 1
Uses 2 Deployable Trap to set a trap that deals special Water-Property damage and inflicts [Status Ailment : Frozen] when stepped on. The chance to inflict Frozen is always 100%, but is reduced based on the target’s Status Ailment resistance.
Sandman
Active · palier 3
0 / 5Prérequis : Flasher niv. 1
Uses 1 Deployable Trap to set a trap that inflicts [Status Ailment : Sleep] on the target that steps on it and on enemies within a surrounding 5 x 5 cell area. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap. The chance to inflict Sleep is reduced based on the target’s Status Ailment resistance.
Shockwave Trap
Active · palier 3
0 / 5Prérequis : Anklesnare niv. 1
Uses 2 Deployable Trap to set a trap that drains the target’s SP when stepped on within a 3 x 3 cell area. If not triggered, the trap is removed when its active duration ends and returns as a Deployable Trap.
Spring Trap
Active · palier 3
0 / 5Prérequis : Falconry Mastery niv. 1, Remove Trap niv. 1
Uses the falcon to instantly activate one of your deployed traps.
Blast Mine
Active · palier 4
0 / 5Prérequis : Land Mine niv. 1, Sandman niv. 1, Freezing Trap niv. 1
Uses 2 Deployable Trap to set a trap that explodes either when stepped on within a 3 x 3 cell area or automatically when its active duration ends, dealing special Wind-Property damage. Blast Mine can be attacked and pushed to a different location before it explodes.
Detect
Active · palier 4
0 / 4Prérequis : Improve Concentration niv. 1, Falconry Mastery niv. 1
Sends the falcon to the selected location to reveal hidden traps and concealed targets within a 7 x 7 cell area.
Falcon Eyes
Active · palier 4
0 / 10Prérequis : Owl's Eye niv. 10, Vulture's Eye niv. 10, Improve Concentration niv. 10, Falconry Mastery niv. 1
Increases all basic stats by 5, and further enhances HIT, damage, and CRIT for the duration.
Focused Arrow Strike
Active · palier 4
0 / 5Prérequis : Double Strafe niv. 5, Improve Concentration niv. 10
Fires a powerful shot at a single target, dealing Ranged Physical Damage to the target and enemies within a 5 x 5 cell area around it. Has an additional chance equal to 50% of the caster’s CRIT to apply Critical Damage. Only half of the total Critical Damage bonus is applied. The attack range of Focused Arrow Strike is fixed at 11 cells.
Steel Crow
Passive · palier 4
0 / 10Prérequis : Blitz Beat niv. 5
Increases the damage dealt by falcon-based attacks.
Talkie Box
Active · palier 4
0 / 1Prérequis : Remove Trap niv. 1, Shockwave Trap niv. 1
Consumes 1 Deployable Trap to set a trap that displays a preset message when a player steps within a surrounding 3 x 3 cell area. The message is shown above the target’s head, and the trap is removed afterward.
Wind Walker
Active · palier 4
0 / 10Prérequis : Improve Concentration niv. 9
Increases Movement Speed and FLEE Rate of the caster and party members within a 13 x 13 cell area around self. Movement Speed increase does not apply if Increase Agility or other Movement Speed–increasing effects are active. The Movement Speed bonus is removed if affected by Quagmire or other Movement Speed–reducing effects.
Claymore Trap
Active · palier 5
0 / 5Prérequis : Shockwave Trap niv. 1, Blast Mine niv. 1
Uses 2 Deployable Trap to set a trap that explodes instantly when an enemy steps within a surrounding 5 x 5 cell area, dealing special Fire-Property damage. Claymore Trap can also be detonated by directly attacking it.
Falcon Assault
Active · palier 5
0 / 5Prérequis : Vulture's Eye niv. 5, Falconry Mastery niv. 1, Blitz Beat niv. 5, Steel Crow niv. 3
Commands the falcon to launch a concentrated assault on a single enemy. Damage increases based on skill level and the caster’s Base Level.