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AcolyteMonk · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.

Acolyte 0 / 49 points

Monk 0 / 69 points

0 compétence apprise

Acolyte premier job, 16 compétences, 49 points restants

  • Aqua Benedicta

    Active · palier 1

    0 / 1

    Fills an Empty Bottle with holy water, creating 1 Holy Water. Must be used while standing in shallow water.

  • Divine Protection

    Passive · palier 1

    0 / 10

    Increases defense against attacks from Demon Monsters and Undead-Property enemies.

  • Heal

    Active · palier 1

    0 / 10

    Recovers the target player’s HP. In addition to the base Heal effect determined by skill level, the recovery amount is further increased based on the caster’s level, total INT, and the base and refined magic attack power of the equipped weapon. When used on Undead-Property monsters, deals special Holy Magical Damage equal to 50% of the Heal effect.

  • Holy Light

    Active · palier 1 · hors budget de points

    0 / 1

    Strikes the target with holy light, dealing MATK 125% Holy Magical Damage. Removes Kyrie Eleison from the target if active.

  • Mace Mastery

    Passive · palier 1

    0 / 10

    Increases CRIT when attacking with a mace-type weapon, and adds bonus physical damage based on skill level.

  • Ruwach

    Active · palier 1

    0 / 1

    Reveals all hidden targets within a 5 x 5 cell area around the caster for 10 seconds. If a revealed target is an enemy, deals Holy Magical Damage equal to MATK 145%.

  • Angelus

    Active · palier 2

    0 / 10

    Prérequis : Divine Protection niv. 3

    Recites a sacred prayer to increase physical defense based on VIT and Max HP for the caster and all party members on screen for a certain duration.

  • Blessing

    Active · palier 2

    0 / 10

    Prérequis : Divine Protection niv. 5

    Temporarily increases the target’s STR, INT, DEX, and HIT. When used on a player afflicted with Curse or Petrification, cures the Status Ailment. When used on Undead or Demon Monsters, reduces STR, INT, and DEX by 50%.

  • Cure

    Active · palier 2

    0 / 1

    Prérequis : Heal niv. 2

    Cures the Status Ailment when used on a player afflicted with Silence, Confusion, or Blind.

  • Demon Bane

    Passive · palier 2

    0 / 10

    Prérequis : Divine Protection niv. 3

    Enhances attacks against Demon Monsters and Undead-Property enemies. Attack power increases as the character’s level rises. Additional damage is added to attacks against Demon Monsters and Physical Damage to Undead Enemies.

  • Increase Agility

    Active · palier 2

    0 / 10

    Prérequis : Heal niv. 3

    Increases the target’s movement speed for a certain duration and additionally increases ASPD (reduces After Attack Delay). Consumes an additional 15 HP upon use. When used on a target afflicted with [Status Ailment : Decrease Agility], the status is removed and the Increase Agility effect is applied.

  • Teleport

    Active · palier 2

    0 / 2

    Prérequis : Ruwach niv. 1

    Instantly moves the caster to another location. Cannot be used while under the effect of Land Protector.

  • Decrease Agility

    Active · palier 3

    0 / 10

    Prérequis : Increase Agility niv. 1

    Attempts to inflict [Status Ailment : Decrease Agility] on the target for a certain duration. While active, the target’s AGI is reduced and movement speed is decreased.

  • Signum Crucis

    Active · palier 3

    0 / 10

    Prérequis : Demon Bane niv. 3

    Etches the sign of the cross to reduce the physical defense of Demon-type and Undead Monsters on the screen.

  • Warp Portal

    Active · palier 3

    0 / 4

    Prérequis : Teleport niv. 2

    Creates a dimensional portal at the designated location that transports players to another area. Up to 8 players can be transported regardless of skill level, and 1 Blue Gemstone is consumed. Cannot be used while under the effect of Land Protector.

  • Pneuma

    Active · palier 4

    0 / 1

    Prérequis : Warp Portal niv. 4

    Creates a protective area at the designated location and within a 3 x 3 cell radius for 10 seconds, blocking ranged physical damage.

Monk classe choisie, 22 compétences, 69 points restants

  • Excruciating Palm

    Active · palier 1

    0 / 1

    Consumes 200 HP to focus energy into the palm, dealing ATK 800% Melee Physical Damage to the target, with a chance to inflict Status Ailment Stun on nearby enemies and knock them back.

  • Spiritual Bestowment

    Active · palier 1

    0 / 1

    Allows the caster to transfer collected Spirit Sphere to party members. Each cast transfers 1 Spirit Sphere.

  • Flee

    Passive · palier 2

    0 / 10

    Prérequis : Divine Protection niv. 5

    Increases FLEE Rate based on skill level.

  • Iron Fists

    Passive · palier 3

    0 / 10

    Prérequis : Demon Bane niv. 5

    When attacking with bare hands or Knuckle-type weapons, increases physical damage by an additional amount based on skill level.

  • Raging Trifecta Blow

    Passive · palier 4

    0 / 10

    Prérequis : Iron Fists niv. 5

    Basic attacks have a 30% chance to trigger a triple-hit attack. If Raging Quadruple Blow is learned, a 0.3 sec delay is applied after Raging Trifecta Blow activates, allowing the use of Raging Quadruple Blow.

  • Summon Spirit Sphere

    Active · palier 4

    0 / 5

    Prérequis : Iron Fists niv. 2

    Condenses energy to form Spirit Spheres.

  • Occult Impaction

    Active · palier 5

    0 / 5

    Prérequis : Summon Spirit Sphere niv. 5

    Consumes 1 Spirit Sphere to deal special Melee Physical Damage. Damage increases with the target’s equipment defense. When used on a target in Root, skill damage increases by 50%.

  • Raging Palm Strike

    Active · palier 5

    0 / 5

    Prérequis : Iron Fists niv. 7, Summon Spirit Sphere niv. 5

    Delivers a powerful palm strike that deals damage after a 1 sec delay and knocks the target back. Can only be used while in Fury state.

  • Raging Quadruple Blow

    Active · palier 5

    0 / 5

    Prérequis : Raging Trifecta Blow niv. 5

    Can be used during the delay after Raging Trifecta Blow activates. Strikes the target 4 times for Melee Physical Damage. When using Knuckle-class weapons, hits 6 times with double damage. After learning Raging Thrust, a 0.3 sec delay is applied before it can be used.

  • Root

    Active · palier 5

    0 / 5

    Prérequis : Flee niv. 5, Summon Spirit Sphere niv. 5

    Consumes 1 Spirit Sphere to restrain the attacking target, immobilizing both the caster and target for 10 sec. During Duration, both cannot act; if either becomes incapacitated, the other can move again. Higher skill levels allow certain skills to be used while restraining the target. Duration is reduced when used on Boss monsters.

  • Spiritual Sphere Absorption

    Active · palier 5

    0 / 1

    Prérequis : Summon Spirit Sphere niv. 5

    Absorbs Spirit Sphere from yourself or a party member to recover SP. Recovers 7 SP per Spirit Sphere. In PvP and Guild Battles, can also absorb Spirit Spheres from other Monk Class. When used on monsters, has a 20% chance to recover SP based on the monster’s level. Does not affect Boss monsters or Guardians.

  • Fury

    Active · palier 6

    0 / 5

    Prérequis : Spiritual Sphere Absorption niv. 1

    Detonates 5 Spirit Sphere to increase CRIT for 180 sec. While in Fury, natural SP recovery is reduced by 50%.

  • Raging Thrust

    Active · palier 6

    0 / 5

    Prérequis : Raging Quadruple Blow niv. 3

    Can be used during the delay after Raging Quadruple Blow activates. Consumes 1 Spirit Sphere to smash the target for Melee Physical Damage. Damage increases based on the caster’s STR. After learning Guillotine Fist, a 0.3 sec delay is applied before it can be used. Using Guillotine Fist after this skill requires the Fury state and at least 1 Spirit Sphere.

  • Spiritual Cadence

    Passive · palier 6

    0 / 5

    Prérequis : Root niv. 2

    While sitting, recovers additional HP and SP every 10 sec. When weight exceeds 70% in the Merchant state, recovery occurs every 20 sec. Recovery per 10 sec is as follows:

  • Throw Spirit Sphere

    Active · palier 6

    0 / 5

    Prérequis : Occult Impaction niv. 3

    Consumes 1 Spirit Sphere to deal Ranged Physical Damage. When used on a target in Root, damage increases by 50%.

  • Glacier Fist

    Active · palier 7

    0 / 5

    Prérequis : Iron Fists niv. 5, Raging Trifecta Blow niv. 5, Raging Thrust niv. 3

    A chained follow-up attack usable after Raging Trifecta Blow, Raging Quadruple Blow, or Raging Thrust. Can only be activated after Raging Thrust. Damage increases based on the caster’s Base Level.

  • Guillotine Fist

    Active · palier 7

    0 / 5

    Prérequis : Fury niv. 3, Throw Spirit Sphere niv. 3

    Can only be used while in the Fury state. Consumes all remaining SP and all Spirit Sphere to deal special physical damage based on SP consumed. After use, Fury is canceled and SP cannot be recovered for a short time.

  • Mental Strength

    Active · palier 7

    0 / 5

    Prérequis : Spiritual Cadence niv. 3

    Consumes 5 Spirit Sphere to reduce all damage taken by 90%. While active, cannot use skills, and movement speed and ASPD are reduced.

  • Zen

    Active · palier 7

    0 / 1

    Prérequis : Fury niv. 5

    A technique that gathers inner energy at great risk, instantly summoning up to 5 Spirit Spheres required for Summon Spirit Sphere.

  • Chain Crush Combo

    Active · palier 8

    0 / 10

    Prérequis : Iron Fists niv. 5, Summon Spirit Sphere niv. 5, Glacier Fist niv. 2

    A chained combo attack that follows Raging Trifecta Blow, Raging Quadruple Blow, Raging Thrust, or Glacier Fist. Consumes 1 Spirit Sphere to deal additional damage. After using Chain Crush Combo, Guillotine Fist can be activated. After Raging Thrust, the caster may choose to use either Chain Crush Combo or Glacier Fist, but Glacier Fist cannot be used directly after Chain Crush Combo. Damage increases based on the caster’s STR and Base Level.

  • Rising Dragon

    Active · palier 8

    0 / 10

    Prérequis : Zen niv. 1

    Temporarily unleashes the caster’s inner energy, increasing the maximum number of Spirit Sphere. Increases MHP and MSP by (Skill Lv)% and maintains Fury status for the duration.

  • Snap

    Active · palier 8

    0 / 1

    Prérequis : Fury niv. 3, Raging Thrust niv. 3, Mental Strength niv. 3

    Consumes 1 Spirit Sphere to instantly move to the selected cell. Fails if the path between the current location and the target cell is blocked. Does not consume a Spirit Sphere while in Fury. Cannot use Guillotine Fist for 2 sec after using Snap.