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Arbre de compétences

Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.

SwordsmanKnight · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.

Swordsman 0 / 49 points

Knight 0 / 69 points

0 compétence apprise

Swordsman premier job, 11 compétences, 49 points restants

  • Bash

    Active · palier 1

    0 / 10

    Strikes a target with great force to deal heavy damage. If Fatal Blow has been learned, has a chance to inflict [Status Ailment : Stun] on the target starting from [Lv 6].

  • Berserk

    Active · palier 1 · hors budget de points

    0 / 1

    Enters a berserk state when HP falls to 25% or lower. This state is equivalent to being affected by Provoke Lv. 10 and persists until the critical condition ends. The effect is removed by skills or situations that cancel Provoke.

  • Fatal Blow

    Passive · palier 1 · hors budget de points

    0 / 1

    When using Bash at Lv. 6 or higher, has a chance to inflict [Status Ailment : Stun]. The chance increases with the level of Bash used and the character’s level.

  • HP Recovery While Moving

    Passive · palier 1 · hors budget de points

    0 / 1

    Allows HP recovery while moving, at 25% of the recovery rate while standing still. Does not receive bonus recovery from Increase HP Recovery.

  • Increase HP Recovery

    Passive · palier 1

    0 / 10

    Recovers additional HP every 10 seconds while standing still. The recovery amount increases based on a fixed value plus a percentage of MHP. HP will not be recovered while moving or when penalties that prevent HP/SP recovery due to weight are applied.

  • Provoke

    Active · palier 1

    0 / 10

    Provokes the target, reducing defense based on VIT for players and reducing physical defense for monsters. In exchange for reduced defense, the target's attack power increases. When used on monsters, draws their aggression toward the caster. Does not work on Undead Monsters or boss monsters.

  • Spear Mastery

    Passive · palier 1

    0 / 10

    Increases physical damage when attacking with a spear. Damage is further increased while mounted.

  • Sword Mastery

    Passive · palier 1

    0 / 10

    Increases physical damage when attacking enemies with a one-handed sword or dagger by an additional amount per skill level.

  • Endure

    Active · palier 2

    0 / 10

    Prérequis : Provoke niv. 5

    Allows the caster to continue moving and attacking while being hit for a certain duration. However, hit stun still occurs when taking damage from magic or skill attacks. If the caster is hit 7 times or more while under the Endure status, the effect is removed. This effect does not apply in Siege.

  • Magnum Break

    Active · palier 2

    0 / 10

    Prérequis : Bash niv. 5

    Deals Fire-Property physical damage to all enemies within a 5 x 5 cell area around the caster and knocks them back by 2 cells. Additionally, adds 20% Fire-Property weapon damage to the caster's attacks for 10 seconds.

  • Two Handed Sword Mastery

    Passive · palier 2

    0 / 10

    Prérequis : Sword Mastery niv. 1

    Increases physical damage when attacking enemies with a two-handed sword by an additional amount per skill level.

Knight classe choisie, 18 compétences, 69 points restants

  • Charge Attack

    Active · palier 1

    0 / 1

    Rushes toward a distant enemy and strikes instantly, dealing ATK 700% damage and knocking the target back by 2 cells. Knockback increases to 4 cells in PvP areas, and is removed entirely in siege areas.

  • Frenzy

    Active · palier 1

    0 / 1

    Enters a berserk state, increasing HP, ATK, and movement speed, but reducing FLEE Rate. You cannot use items or receive healing skills, and HP gradually decreases over time. After use, natural HP and SP recovery is disabled for 5 minutes.

  • Pierce

    Active · palier 2

    0 / 10

    Prérequis : Spear Mastery niv. 1

    Spear-exclusive skill. Deals melee physical damage with multiple hits based on target size. Damage increases with STR, and HIT is increased when used.

  • Aura Blade

    Active · palier 3

    0 / 5

    Prérequis : Magnum Break niv. 5, Two Handed Sword Mastery niv. 5

    Infuses your weapon with aura, increasing damage when attacking. Additional damage is based on your Base Level.

  • Counter Attack

    Active · palier 3

    0 / 5

    Prérequis : Two Handed Sword Mastery niv. 1

    During the counter window, blocks a frontal melee physical attack and automatically counterattacks. The counterattack is a normal physical attack, not a skill attack, and can critically hit.

  • Peco Peco Ride

    Passive · palier 3

    0 / 1

    Prérequis : Endure niv. 1

    Allows the character to ride a trained Peco Peco. You can obtain directions to the ‘Pecopeco Trainer’ from the Guide in each city.

  • Relax

    Active · palier 3

    0 / 1

    Prérequis : Provoke niv. 5, Increase HP Recovery niv. 10, Endure niv. 3

    Relaxes the body to greatly increase HP recovery. The effect is canceled if you stand up, change equipment, or use items.

  • Spear Boomerang

    Active · palier 3

    0 / 5

    Prérequis : Pierce niv. 3

    Spear-exclusive skill. Throws a spear at the target, dealing Ranged Physical Damage. At Lv. 1, deals Melee Physical Damage instead.

  • Spear Stab

    Active · palier 3

    0 / 10

    Prérequis : Pierce niv. 5

    Spear-exclusive skill. Thrusts the spear deeply, dealing Ranged Physical Damage to the target and all enemies between the caster and the target. Knocks targets back by 6 cells.

  • Two Hand Quicken

    Active · palier 3

    0 / 10

    Prérequis : Two Handed Sword Mastery niv. 1

    Two-handed sword-exclusive skill. Increases CRIT, HIT, and ASPD for a duration. The effect is canceled if a weapon other than a two-handed sword is equipped or unequipped. Also removed by Quagmire and Decrease Agility.

  • Bowling Bash

    Active · palier 4

    0 / 10

    Prérequis : Bash niv. 10, Magnum Break niv. 3, Two Handed Sword Mastery niv. 5, Two Hand Quicken niv. 10, Counter Attack niv. 5

    Deals Melee Physical Damage to the target 3 times and knocks it back. When using a two-handed sword, the number of hits increases based on nearby enemies, up to a maximum of 5 hits. Damage is further increased based on the caster’s STR, and weapon switching is disabled briefly after use.

  • Brandish Spear

    Active · palier 4

    0 / 10

    Prérequis : Peco Peco Ride niv. 1, Spear Stab niv. 3

    Spear-exclusive skill. Can only be used while mounted. Swings the spear in a wide arc, dealing Ranged Physical Damage in a forward area from the caster toward the target. Damage is further increased based on the caster’s STR. Has a short preparation time, during which weapon switching is not possible.

  • Cavalier Mastery

    Passive · palier 4

    0 / 5

    Prérequis : Peco Peco Ride niv. 1

    Increases movement speed while riding a Peco Peco and allows attacking while mounted. However, ASPD is reduced; when using Pub Playmate, ASPD is restored to normal.

  • Clashing Spiral

    Active · palier 4

    0 / 5

    Prérequis : Spear Mastery niv. 5, Pierce niv. 5, Peco Peco Ride niv. 1, Spear Stab niv. 5

    Unleashes a spiraling thrust that strikes the target multiple times. Damage increases based on weapon weight and immobilizes the target for 1 sec. Damage increases with skill level, but casting time and after-cast delay also increase. Usable only when a spear, one-handed sword, or two-handed sword is equipped.

  • Parry

    Active · palier 4

    0 / 10

    Prérequis : Provoke niv. 5, Two Handed Sword Mastery niv. 10, Two Hand Quicken niv. 3

    Blocks incoming attacks with your sword. On a successful block, you take no damage and the attack is negated. Two-handed sword–exclusive skill.

  • Spear Dynamo

    Active · palier 4

    0 / 5

    Prérequis : Increase HP Recovery niv. 5, Spear Mastery niv. 5, Peco Peco Ride niv. 1

    Increases HIT and ATK while reducing defense, and grants the Endure effect. The effect is removed when equipment is changed.

  • Traumatic Blow

    Active · palier 4

    0 / 5

    Prérequis : Spear Mastery niv. 9, Peco Peco Ride niv. 1

    Strikes the target with a powerful blow, with a chance to inflict Bleeding. Bleeding targets take additional damage over time.

  • Vital Strike

    Active · palier 5

    0 / 10

    Prérequis : Cavalier Mastery niv. 3, Traumatic Blow niv. 3

    Usable only while wielding a spear. Attacks the target’s joints to inflict various effects. As skill level increases, both damage and the chance to inflict Status Ailment increase.