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Arbre de compétences

Choisissez une classe, dépensez ses points : les prérequis sont appris automatiquement et l'adresse de la page suit votre build.

ThiefAssassin · les compétences de quête sont signalées « hors budget de points » : la source les distingue des compétences d'arbre et indique ne pas les avoir toutes mesurées.

Thief 0 / 49 points

Assassin 0 / 69 points

0 compétence apprise

Thief premier job, 11 compétences, 49 points restants

  • Back Slide

    Active · palier 1 · hors budget de points

    0 / 1

    Slides backward by 5 cells, allowing you to evade enemy threats safely.

  • Double Attack

    Passive · palier 1

    0 / 10

    When attacking with a dagger, grants a chance to perform a double attack. The activation chance increases with skill level, and a bonus to HIT is also applied. When using Katar-type weapons, this skill affects damage dealt by the left hand.

  • Envenom

    Active · palier 1

    0 / 10

    Deals Poison-Property physical damage to a target. Has a chance to inflict [Status Ailment : Poison]. Poisoned targets take damage proportional to MHP every second, and their physical defense is reduced by 25%. The damage bonus from Envenom is added to normal physical attack damage.

  • Find Stone

    Active · palier 1 · hors budget de points

    0 / 1

    Picks up a stone from the ground. Cannot be used if current weight exceeds 70%.

  • Improve Dodge

    Passive · palier 1

    0 / 10

    Increases the chance to evade enemy attacks. After second job advancement, the amount of FLEE Rate gained is increased. For Assassin Class, an additional movement speed increase effect is also applied.

  • Sand Attack

    Active · palier 1 · hors budget de points

    0 / 1

    Throws sand at the target, dealing Earth-Property melee physical damage equal to ATK 130%. Has a chance to inflict [Status Ailment : Blind].

  • Steal

    Active · palier 1

    0 / 10

    Attempts to steal an item carried by the target. The success rate decreases as the target’s DEX becomes higher than the caster’s. This skill does not work on Boss monsters or players, and an item cannot be stolen more than once from the same target.

  • Stone Fling

    Active · palier 1 · hors budget de points

    0 / 1

    Throws a stone at the target, dealing a fixed 50 Ranged Physical Damage that ignores DEF. Consumes 1 stone and has a low chance to inflict Stun or Blind.

  • Sword Mastery

    Passive · palier 1

    0 / 10

    Increases physical damage when attacking enemies with a one-handed sword or dagger by an additional amount per skill level.

  • Detoxify

    Active · palier 2

    0 / 1

    Prérequis : Envenom niv. 3

    Cures the Poison Status Ailment when used on a poisoned player.

  • Hiding

    Active · palier 2

    0 / 10

    Prérequis : Steal niv. 5

    Hides underground. Can be detected by enemy detection skills. Can be detected by Demon-type enemies, Insect Monsters, and Boss monsters. Using Hiding again while hidden will cancel the Hiding state. Natural SP recovery is disabled while hidden.

Assassin classe choisie, 17 compétences, 69 points restants

  • Katar Mastery

    Passive · palier 1

    0 / 10

    Increases physical damage when using Katar weapons.

  • Poison React

    Active · palier 1

    0 / 10

    Prérequis : Enchant Poison niv. 3 (hors de cet arbre)

    Assumes a counter stance against poison attacks. When attacked by Poison-Property monsters, counterattacks once, dealing Melee Physical Damage. If Double Attack is learned, its activation chance applies on the counter. When attacked by non-poison monsters or players, automatically casts Envenom Lv. 5 a set number of times on the attacker.

  • Righthand Mastery

    Passive · palier 1

    0 / 5

    Restores the right-hand damage penalty when dual wielding.

  • Sonic Acceleration

    Passive · palier 1

    0 / 1

    When using Sonic Blow, increases HIT by 90% and boosts Sonic Blow damage by 90%.

  • Venom Dust

    Active · palier 1

    0 / 10

    Prérequis : Enchant Poison niv. 5 (hors de cet arbre)

    Consumes 1 Red Gemstone to spread poison on the target cell and a 3 x 3 cells area.

  • Venom Knife

    Active · palier 1

    0 / 1

    Throws 1 equipped Venom Knife at the target, dealing ATK 500% Ranged Physical Damage. The target has a high chance to be inflicted with Status Ailment Poison.

  • Advanced Katar Mastery

    Passive · palier 2

    0 / 5

    Prérequis : Double Attack niv. 5, Katar Mastery niv. 7

    Increases the damage of Katar weapons used by Assassin.

  • Enchant

    Active · palier 2

    0 / 10

    Prérequis : Envenom niv. 1

    Enchants the target’s weapon with Poison-Property. Attacks with the enchanted weapon have a chance to inflict [Status Ailment : Poison]. The effect is removed if the weapon is unequipped or changed.

  • Lefthand Mastery

    Passive · palier 2

    0 / 5

    Prérequis : Righthand Mastery niv. 2

    Restores the left-hand damage penalty when dual wielding.

  • Sonic Blow

    Active · palier 2

    0 / 10

    Prérequis : Katar Mastery niv. 4

    Katar-exclusive skill. Rapidly strikes the target to deal Melee Physical Damage. Has a chance to inflict [Status Ailment : Stun]. Deals 50% more damage if the target’s HP is below 50%.

  • Venom Splasher

    Active · palier 2

    0 / 10

    Prérequis : Venom Dust niv. 5, Poison React niv. 5

    Plants a timed explosive on the target. After the delay, it explodes, dealing Melee Physical Damage and inflicting [Status Ailment : Poison] to enemies within a 5 x 5 cells area. The poison chance is reduced by the target’s Status Ailment resistance.

  • Cloaking

    Active · palier 3

    0 / 10

    Prérequis : Hiding niv. 2

    Moves unseen by using blind spots. Movement speed increases along walls but decreases away from them. Consumes 1 SP at intervals based on skill level and disables natural SP recovery. Detected by Demon-type, Insect Monsters, and Boss monsters. -After the effect ends, items cannot be picked up for 3 seconds.

  • Create Deadly

    Active · palier 3

    0 / 1

    Prérequis : Envenom niv. 10, Detoxify niv. 1, Enchant niv. 5

    Creates a deadly poison using various materials and obtains 1 Poison Bottle. Required materials: Poison Fang, Cactus Needle, Bee Sting, Poison Mushroom Spore, Karvodailnirol, Frenzy Potion, and Empty Bottle (1 each). Success rate increases based on DEX and LUK. On failure, 25% of Max HP is lost. When consumed by an Assassin Cross, it inflicts poison but increases attack speed. If consumed by other players, it causes immediate Suicide.

  • Enchant Deadly

    Active · palier 4

    0 / 5

    Prérequis : Create Deadly niv. 1

    Coats the weapon with a more potent poison than Enchant Poison. Consumes 1 Poison Bottle. Enemies struck by the enchanted weapon have a chance to be afflicted with a powerful poison that rapidly drains HP.

  • Grimtooth

    Active · palier 4

    0 / 5

    Prérequis : Cloaking niv. 2, Sonic Blow niv. 5

    Katar-exclusive skill. When using Grimtooth while under Hiding, deals Ranged Physical Damage to the target and enemies in a 3 x 3 cells area. Damage increases based on AGI. Against normal monsters, hit targets have their Movement Speed reduced by 50% for 1 second.

  • Soul Destroyer

    Active · palier 4

    0 / 10

    Prérequis : Double Attack niv. 5, Envenom niv. 5, Cloaking niv. 3, Enchant Poison niv. 6 (hors de cet arbre)

    Deals powerful Ranged Physical Damage to a single target. Has a chance equal to half of the caster’s CRIT to inflict a critical hit. Damage is increased based on the caster’s Base Level, STR, and INT. Only half of the total Critical Damage bonus is applied.

  • Meteor Assault

    Active · palier 5

    0 / 10

    Prérequis : Katar Mastery niv. 5, Righthand Mastery niv. 3, Sonic Blow niv. 5, Soul Destroyer niv. 1

    Strikes all targets in a 5 x 5 area around the caster with a powerful blow. Enemies hit have a chance to be inflicted with Stun, Blind, or Bleeding. Damage increases based on the caster’s AGI and Base Level.